Transferring variables between blueprints.

@mikepurvis

If I spawn the Game Controller, then the only thing that would have a reference to the game controller (i.e. what I need) would be the spawning entity, right? I’ve used this elsewhere, and it works… But I need to be able to read the variables that are contained in the Game Controller from various other entities.

If I use the “get all actors of class” node, I get an array… How do I take the reference that I need from this array?

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