Transfering Integer to widgets?

Hi,

This is how you can do it;

Store your integer inside a cast-able blueprint.

Go to your HUD or any other blueprint and create your widget there.

Go to your widget, add a text block and select it. Under the content tab, bind it to a function. Follow my graph.

Cast to the BP you have stored the integer there (which is player character BP in my sample).

You are done.

Regards,

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