Hey
Below is the error I’m still getting (I had added the AMissile to the project). Its this line that its not happy about…if(AMissile*NewProjectile = World->SpawnActor(Projectile))
EDIT: I get error C2440: initialising: Cannot convert from AActor * to AMissile *
Note: Cast from base to derived requires dynamic cast or static cast
The download project you linked doesnt seem to have the code folder that you had before in pervious downloads which i found the most useful to compare etc. Would it be possible to add that?
D