lion032
(Leon Rosengarten)
March 22, 2015, 2:39pm
22
maybe I should have elaborated a bit more:p, a while ago someone (I think it might of been ori) said there was plans to add an “is tank” option to the wheeled vehicle BP, I think it was to allow the vehicle to turn on the spot while having the wheels move correctly in relation to the ground and tank body, I was just wondering if that was still planned?
after watching the stream I have a few more quick questions,
1: if you were going to make a tank using a skeletal mesh what BP parent(pawn/vehicle…) would you use?
2: if you made a tank with wheels+tracks how would you handle turning(in particular while stationary) and keeping the wheels movement correct in relation to the ground and tanks body?, you showed how you did the material and I already worked out a way to make the tracks move up/down with the wheels and bend but I’m just curious how you would handle the wheels.
also I want to play with it:)
I wrote a PhysX tank simulation addition to the vehicle system and made a pull request that as far as I was told will be added into the engine later.
Meanwhile you can get it from here