Training Stream - Tank Vehicle - March 17th, 2015

,
thanks for the nice tutorial, I was really looking into ways to import vehicles using simple static meshes and animating them in code.

Correct positioning of the meshes in unreal is key to this process and I see you smartly used sockets.

I have one question about it, how do you actually create and export sockets from a 3d application in a static mesh (non skeletal) ? I know you used Max but would like to have an answer also regarding Blender or Maya

thanks !
Fred