Hey All,
As talked about on the stream there are a number of books available for learning about game AI programming. Even if you are using Blueprints for most everything, there’s definite value in knowing the patterns and math behind the systems you see in other games. As I’m not a huge fan of re-inventing the wheel, I’ll definitely be picking some of these up myself.
Game AI Pro - wrote a chapter in this one covering the previous incarnation of EQS used in Bullet Storm
AI Game Programming Wisdom 4 - The expensive one, Out of print/RareGame Programming Gems - While not specifically focused on AI, mentioned there’s some good AI stuff in some of these. Amazon seems to have 8 volumes.