Questions on the perception system!
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In Sight and Hearing config, there’s that “Detection by affiliation” property. How do you set a given Actor (or Pawn) to be enemy/neutral/friendly to this AIController?
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Is anything implemented yet on these senses configs: Prediction, Team Sense, and Touch? How to use them?
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If time allows, can you give an example on how to create a custom AI sense? For example, one that senses “feelings”, and can receive either “love” or “hate” as stimuli.