Training Stream - Making Game Ready AI, Part 5 - Dec 1st, 2015

Questions on the perception system!

  • In Sight and Hearing config, there’s that “Detection by affiliation” property. How do you set a given Actor (or Pawn) to be enemy/neutral/friendly to this AIController?

  • Is anything implemented yet on these senses configs: Prediction, Team Sense, and Touch? How to use them?

  • If time allows, can you give an example on how to create a custom AI sense? For example, one that senses “feelings”, and can receive either “love” or “hate” as stimuli.