Training Stream - Making Game Ready AI, Part 3 - Nov 17, 2015

Hey , thanks!
You kinda touched on this during the stream already, and thats when I noticed the difference to my BT. I was using an EQS Query to find “Targets” and Move to that target when found; otherwise break the sequence (by failing the EQS query) and go back up to the selector to take the “Pick a random location and move to it” sequence. There is a service in that place, but it’s doing something else, so it wasn’t changing the value being checked in the decorator (which is what should cause the subtree to abort and pick another one).