Has anyone figured out how to get this to work?
I am in UE4.26
The parent/child part is not working for me.
Around 54:30 minutes in, he uses a Parent class to affect the children. Casting to the parent didn’t get a state change for me. It’s not the STATE parameter in the material.
Coming out of the Line Trace By Channel, I put the cast to BallPuzzleButton_Parent and if the cast passes I put a string GOOD, and if it fails it Prints BAD. I only see BAD BAD BAD BAD every time I click.
So the cast is failing.
Any help would be nice. Thanks.