Training Stream - Extending the Editor - Jan. 20th, 2015

Hey. I doubt you remember me but I was working over in QA with Justin for a while. I talked to you a couple times about tappy chicken on Galaxy S5. Anyway, I building an editor for Unreal, and I have the basic parts done, but I want to have a 3D view and a 2D view. 2D would be for looking at a map, and 3D to look at a globe. I have the 2D mode, basically used the sprite layout, but what would be the best way to build the 3D, I could go the route that the BP Editor used and makes Apps, I tried to just implement the a 3D View from the static mesh, but ended up with the whole scene rather than just my object, which I could fix, but didn’t know if that was the best way to go or not. Which one would be the best? I am making a pretty cool new system for the engine, I will be email some guys about it once I get a little farther along, but I think it will be pretty cool and add a pretty good element to most gameplay types.