Lauren Ridge and Richard Hinckley show you how to build a Match 3 game using C++ in combination with Blueprints. In this first part of the series, you’ll get an overview of the game - including how to design your project utilizing both C++ and Blueprints - as well as starting to implement some of the base classes.
Tuesday, July 7th @ 2:00PM-3:00PM ET - Countdown]
Lauren Ridge - Training Content Creator (@LRRidge](https://twitter.com/LRRidge))
Richard Hinckley - Senior Documentation Engineer
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Edit: The YouTube archive is now available here](Creating a Match 3 Game | 01 | Live Training | Unreal Engine - YouTube)