Lauren Ridge and Richard Hinckley show you how to build a Match 3 game using C++ in combination with Blueprints. In this first part of the series, you’ll get an overview of the game - including how to design your project utilizing both C++ and Blueprints - as well as starting to implement some of the base classes.
Tuesday, July 7th @ 2:00PM-3:00PM ET - Countdown]
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I will definitely be tuning in for this one, for obvious reasons I will also make sure to let my customers know about this, as it may help them out.
Will this include level progression/selection by any chance? I had a customer ask me about this recently. Actually, what will be created specifically, only the match-3 logic or also other related aspects such as UI, score tracking, special game pieces, etc?
Thanks for the heads up . I think I have seen that series ( but I’ll have a look again ).
I’ve been thinking about this a bit and keep coming to a dead end conclusion that teaching C++ via UE4 is not very tractable,sadly !
There’s too much ‘engine’ in the way.
William did a commendable job in his book but it felt rushed.
Perhaps we can rag on Zack to attempt this :P. He’s an Ex-buzz veteran and could bring some of that ‘from the ground up’ treatment to this project.
If done well, this could be a great way to teach C++ Academically.