Training Stream - Creating a 2D Side-Scroller, Part 2 - June 9th, 2015

I got it flashing too!

I’m guessing that because the character itself has variable force when falling from the jump, that variable force is being added or removed to the force applied on hit. For example, if the character is falling with Z force 3000, and you’re applying -5000 Z force, the the resulting force is only -2000. But on another jump, he might be falling differently and the force itself is different. There’s probably some function to get the character velocity/forc and you can probably use it to add/remove the difference between character fall and the force applied to AddForce, but like I said, I’m guessing… I’ll check it out if I can, and I’m sorry if I didn’t make much sense!

That’s great! Thank you guys!