Quick question, how would you go about using two different flipbooks for standing, running, shooting, etc., if you have an asymmetrical character. As it stands your using the same flipbook animation for the left and right, because the sprite is symmetrical.
An example being, if the character has a blaster on their left arm. When looking to the right side of the screen, the left arm would be behind the character, and when looking to the left side, the left arm would be in front of the character.