[QUESTION]
I know there is a system state machine within Unreal Engine called Pawn Action. It makes sense, but my question is what you think about using it to create a Task/Planner system? Have you attempted to expand on this or can you give us an example of how you’d use it. Thanks!
PS:
If anyone is interested in EQS & AI Perception. I ran a stream on it a few weeks back. Of course after this video, and asking question – I plan to create a new video with additional information. Hopefully they talk about how to properly view / debug the Perception tool.