Track time while game off

  • do not use Tick + Delay, especially for this - you’re loading your game 60 times per second, flood the Delay every frame and then save the game every 30s.

  • create an event for saving the game
  • create an event for loading the game
  • use a timer to count the energy when the game runs

  • before player quits the game, save the amount of energy they had and a timestamp
  • when they load the game, check the amount of energy saved and calculate how much time has passed since last save
  • if you want to have a cap on the amount of energy that can be restored, you could clamp it

It could look close to this:

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