Track the end of the sequence 2d sprites animation

Hi all, I just started learning ue5, I may be wrong in basic things, but I’ll try to describe the problem as I see it myself. There is a frame-by-frame animation like sequence for 2d character, I want to track the moment of its end, but together with the desired animation ‘landed’ work many others, all of them are placed in one state machine, in one blueprint

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And here I’m tracking the completion of any of them, but I also want to check that ‘land’ is the one that completed

Any help would be appreciated. If this topic has already been posted, please give me a link to it