Yeah my Doors are all set to Vehicle so I’m able to hit them all!
On the other hand, I’m trying what you say… but it’s not working because for moving the doors, I’m using a Timeline and I cannot call it from the FPC. So I’m now trying to assign tags and create an Array for all the doors but I cannot get it… how should I?
This is what I have so far:
So I’m trying to assign a tag to the Actor I hit with the Trace so then I’m trying to store them in the DoorBP and then call that Actor from the array to execute the Timeline… But it’s not working and don’t know if I’m getting closer


