TraceLiceByObject Affecting the wrong Actor

Probably I’m being stupid but… I don’t get it. I deleted the for loop and forgot about the array stuff, okay till there. But I already created a function in the DoorBP with a Timeline (screenshot above) and moving just the component of the BP that I need.
like this:

When the Line hits any Vehicle Actor, it works okay (I mean the hit works properly) and also the input, but still it just opens one door that is not which I’m pointing to with the Trace…