Trace spawning at world location 0,0,0

That simply makes all the traces go crazy, aiming at the set weapon collision 1 location of 0,0,0. The start location of the trace is perfect, but the end location is the one at fault.

I’m using a Set Timer by Event in order to tick every delta second the traces, for fluid collision detection, so it’s constantly showing the world location of the socket when I move around. But I’m quite sure that the issue here is that Get Weapon Collision 1 which connects to the first line trace’s End location; not sure how I would work around the Sequence node to be honest.