Touch Interface Prevents/blocks Widget Component Interaction

Thanks. I get it now.
However the initial issue was about creating a widget component within a blueprint actor, which would be placed in 3d space. The widget component references a normal widget blueprint class.
This works well, and the widget displays in 3d space.
If the widget has a button, that button functions as it should on the 3d widget.
However, if the touch interface is showing, the button interactivity is lost.