I’m coming from a Unity perspective. Paper2D seems to be really more developer friendly then Unity’s Sprite Engine. I do have a c++ background although it’s been 7 years.
I have completed the FloatingActor tutorial and I would like to know how can I detect a Mouse Click and a Touch on that object. Although FloatingActor is using 3d it should be a good enough starting point. c++ or blueprint to c++ would be great! If nothing else, just point me in the right direction.
(I originally posted this to the answer hub, I believe that was the wrong place or was it correct? )
Many Thanks! Bubba