Почему проваливаются объекты?

2022-09-16 18-54-49.mkv (18.5 MB)
It feels like because of the speed of the fall, the engine does not calculate it well, and it flies through just

I don’t think it’s going fast enough.

If you think it’s that, you can turn on CCD

image

You’re right, it’s not, without recording, I tried to put them close again, the coin flew out

What do you get when you look at that area in player collision mode?

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That looks ok. I’m drawing a blank :grimacing:

Maybe try the zip on another share service. I will look later, I have to go for now…

for some reason, I didn’t immediately think about google drive

2022-09-16 19-15-52.mkv (9.7 MB)
the coin flies through the wall, but the character does not
2022-09-16 19-17-44.mkv (27.5 MB)
Absolutely unpredictable behavior

Ok. Turn off complex collision on the wall ( you’re using as a floor ). You can’t do physics with complex collision :slight_smile:

coins2

2022-09-16 21-35-11.mkv (15.3 MB)
I didn’t quite understand which of the collisions to install. At small distances, everything works as it should, thank you, only if you increase it, it still goes through, I don’t want to meet this error somewhere else

And you can somehow install such a collision only on the wall that I use as a floor, so as not to break the static mesh

You need project default.

Can I ask what your machine spec is? That might affect it.

Also trying using CCD with this default collision setting.

image
I turned on the CCD and everything works perfectly!

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Ha! :smiley: