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Ah sorry, I guess I don’t get notifications when there are responses in this thread.

@atarihq - From 4.10.2 we added support for Visual Studio 2015. In the binary version you download from the launcher, we include the pre-compiled binaries of the engine, but these are specific to a compiler toolchain, like VS2013 or VS2015, clang on OSX etc. If we wanted to support VS2013 and VS2015, we would have to include both sets of binaries, and the size of the download would increase greatly, so we only included the latest version, VS2015. If you download from github and build from source yourself, you can still use VS2013 with UE4.10.

@phreezie Thanks! I hope some people in the Visual Pinball community find it useful. I’ve never investigated what all the different software licenses are and what they mean, but anything in that project anyone is free for anyone to do whatever they’d like with.

Thanks!

  • Joe