Hello!
I’m a solo indie developer and I want to share information about the game that I’m currently developing on Unreal Engine 5. Hidden Assault is a top-down stealth action shooter with a focus on modern military tactics.
Thanks to the Unreal Engine AI Perception System, enemies pose a serious threat to the player. During chases, Prediction Sense helps AI look around corners where the player might be hiding. Peripheral vision and hearing make it difficult to bypass opponents. All this makes AI a very dangerous and inevitable predator.
One of the development challenges was a dynamic wall visibility system, which I developed in 3 weeks. This system is vital for CQB encounters. The player must see the space around him in order to plan his actions.
Another important aspect of this stealth game is the AI coordination system. When a player is spotted by one of the enemies, not the entire level is alerted, but only the team to which the current enemy belongs. I use EQS to select interesting points around the player from which the AI will attack. Since in my game the player character’s field of view is limited, this leads to surprise and challenging situations.
I’m currently preparing to release a free demo version of the game.
Thank you very much for your attention!