Yeah I did all that, but didn’t help.
Anyway solution was actually very simple :S I just had to substract aiming direction form moving direction to get what i want.
Things are sometimes much simpler then you would imagine 
Yeah I did all that, but didn’t help.
Anyway solution was actually very simple :S I just had to substract aiming direction form moving direction to get what i want.
Things are sometimes much simpler then you would imagine 