Top Down Question

I’m trying to create a controller that allows me to rotate the character left/right using the A and D keys and W and S for forward and reverse in the direction of the rotation using the top down template. The camera is fixed since the play area doesn’t move.

use the “add movement input” node, in the direction use the capsule forward vector, in the scale put the WS axis value, and for rotate use the “Add Controller yaw” and put the AD axis in that :eye_in_speech_bubble:

Thanks for the reply. I’m new to UE 5.5 and I need a bit more information. Could you provide a blueprint example?


This what I have for forward motion but nothing is happening


Something like that

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Ok, I’ve got forward/backward working. Still working on rotation.

Got yaw as well now! Thanks for pointing me in the right direction.