Top-Down Multiplayer Movement Replication Issue

Thanks for this idea but i already try that and its also not working like that i think @Auran131 is right i dont need to ask the server at all !

Note that if I use a “Follow” node instead of MoveTo (which itself is inside a SimpleMoveToDestination), it works! I have the impression that the server doesn’t like MoveTo, so I did—as shown in my screenshot—a replication of the follow logic and hooked that into the Tick event. But I find that much less clean than a simple MoveTo! What do you think? Do you have any idea how to get simpleMoveToLocation to work?

@RedGrimnir I have a navMeshBound added to my level

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