Top-Down Multiplayer Movement Replication Issue

Allright here is the things you should fix,

  • Server_MoveTo : Set it to multicast. You want it to be run on all clients.
  • IA_SetDestination_Click : Move Trigger connection to Started
  • IA_SetDestination_Click : Move Started Pin (Stop Movement) to cancelled, cause you don’t have to stop movement, when destination reached it will stop anyway. However you want to stop when cancelled.
  • IA_SetDestination_Click : I am not sure why you have 2 connection going to again Server Move To on cancelled and completed. In my opinion you don’t need those. You are checking a treshold time, you don’t need those too. If you want delayed trigger you can do it already from the input asset itself.

Let us know

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