Hey @SupportiveEntity, thank you for the fast reply.
I allready implementet a HUD with one view as Render Target. But this costs me 15fps and my Camera movement System dont work verry nice, because the main cameraview is still across the hole screen.
What do you mean with [quote=“SupportiveEntity, post:2, topic:684725”]
outing all player inputs through 2 handlers
[/quote] ?
You know a toturial for this method, too?