Top Down Local Multiplayer with 4 Players and only 2 Camera Splitscreen

Hey there @GuteNudel25! Welcome back to the community! A bee pollination overcooked style game sounds really cool!

So this is a bit of a common issue because the split screen system isn’t really exposed to external scripts too much. The logic was that tying it to the camera system would cause complexity issues. The side effect is that there’s little control over how the splitscreen cameras without exposing the system itself in the source, which is a bit more complicated than it sounds!

Most methods of workarounds are decently impractical, like routing all player inputs through 2 handlers or using render targets and just having 1 camera with a plane for the second location cover precisely half of the screen, which I understand isn’t ideal.

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Render target/ scene capture 2D tutorial: