Top 3 most-submitted asset types, and top 3 opportunities

Would a 250+/- crosshairs texture and material pack be considered a 2d asset? Or even be considered a good idea for the marketplace?

I can’t tell if my first post made it through…so my second question is what would a pack of 5 tanks be considered? They are playable vehicles but I don’t see a vehicles category in the marketplace. I have 25 tanks all from different time periods from WW2 to modern to futuristic…and would like to release them as groups. Would those need to be submitted as characters? Weapons & Props? Blueprints maybe…they are blueprint characters but not all are skeletal meshes. Would they need to be rigged with animations? Would they be a good idea for the marketplace?

Also just incase the first post didn’t make it through what about a 250+/- crosshairs texture and material pack…good idea? Bad idea on both? I just don’t want to waste anyone’s time by submitting something that will get shot down right away.

Personally my one desire for characters and the standard biped rig is the addition of mouth/jaw and eye bones - if you’re trying to do facial animation, being able to move the eyes is a must have, but without it in the standard biped, it means having to go add that ourselves, which is not so easy (FBX export screws up characters it seems).