From a fresh 4.15.2, I am trying to create a toon shaded Mannequin using the UE4 mobile Mannequin texture. Any idea why the three channels for Toon Blend, Roughness, and Step Size are listed as greyed out “Custom Data” inputs?
Are you sure your lightmap settings are correct on the wall mesh? What happens when you apply a regular material to the wall, does it receive correctly baked shadows then?
The problem with the shadows was because the torch was not set as static mesh, but the problem with the static lights has not yet been solved
With a common material, there are no problems in lighting after building
edit: I tried to create another project with the third person template and put a toon shaded material on one of the meshes of the map, the same problem occurred when building static light
Sorry. I am so noob not even use github with UE4 before. Just need to link the ue4 account to github and it works now… Thanks for your great work, Nate!