Hey everyone, I’m one of the creators of Ira. We’ve used the toon shader model for a long time but wanted to move over to a system that use the base engine. Over the last few years I’ve been developing a way to do everything the Toon shader model does but natively.
After a lot of work I’ve recreated the toon shader model via post process in a way that I have not seen anyone do before. It does everything the Toon shader model does with some minor limitations, and I’ve overcome the major road blocks. Such as lack of fog, bloom, multiple shading models on screen at once, and multiple colored light contributions. I’ve even tied it all into a visual style actor that makes things very easy to implement and use. Basically all the main things that stopped us from using the post process route in the past have been overcome. I’d like to offer my system on the UE4 asset store and I was wondering if any would be interested in such an asset? I just know there are a lot of people like us out there that need the toon shaders functionality, but don’t want to compile a custom engine build, worry about future support down the road, or have to deal with hacky material systems that are hard to use / are full of limitations. I’m open to hear people’s thoughts or questions on .
Here are some pictures of the shader in action.