Toon shading model

Finally posting in here. Thank you to everyone who’s been porting over to the newer engine builds for a while, I’m an artist so just doing an engine build makes me feel like hackerman.

Just wanted to say I’ve successfully built/done some testing with the Doomfest/SaimonMa version and it is pretty rad but with a few serious caveats. It’s new, so I’m going to be posting some stuff in that thread to see what the likelihood of getting those fixed will be.

  • Shadows from the CSM (sun) when cast on to toon-shaded surfaces is blocky and diminished. It’s a similar look to a 1-bit alpha transparency with the threshold cranked down
  • Inverse-square point lights cause a graphical bug, so need to be set to linear. I’m a lighting artist by trade so it’s a big deal to me, but YMMV!

Going to rebuild the latest version from the MaryNate version (from thread) and try and get some good A/B comparisons for folks here.