@IOchair
I built the latest version on his repo and it’s unusable, because the editor frame rate is less than 1 fps.
Did you make any additional changes to make it usable?
Update: After building, and creating a project it has to compile all the shaders. That’s normal. However, after shaders have finished compiling, if I close the editor and relaunch the project, it rebuilds the shaders all over again. That’s not normal. Do you know what might be wrong?
**Update2: **Thanks to a hint from Doomfest (creator of the toonshader build IOchair linked) I found the reason for the laggy/unusable build. Totally my fault.
I linked my UE4 installs to a different directory. Apparently doing that makes it so a derived data cache folder can’t be created or found (looks like in the BaseEngine.ini Path=…/…/…/Engine/DerivedDataCache ) . That would explain why everything is 1 fps. I went into the that ini, located here <ToonshaderModelsEngine_name>\Engine\Config\BaseEngine.ini, and specified a custom DDC folder under [DerivedDataBackendGraph] section like : Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=I:\Unreal\DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) and that fixed it.