Thanks Nate, you’re the best!
Btw, does Epic write any patch notes about changes to shading models? I noticed that some stuff have been moved around to other files and some parts of the shading models needs new types of definitions like the:
Add(FGuid(0xD3C17C26, 0x0B4F4B9F, 0x9DECBAA3, 0x0EF88128), TEXT("ToonStepSize"), MP_CustomData2, MCT_Float1, FVector4(.1,0,0,0), SF_Pixel);
I’m trying to learn how to be able to port the shading model to new versions myself, but Epic keeps changing the way shading models are built, so it gets confusing to find all the changes.
Any insight would be appreciated:)