I’m on Nate’s 4.11.2 build of UE4 w/ toon shader, and I’m running into some difficulty replicating some of the effects. The first image posted had these looks:
&d=1431721699No matter what I do, all of my models looks like the “Flat direct combined with smooth indirect light” image, while I’m shooting for Flattened or Stepped lighting. Is a material setting or a lightmass setting? Any ideas on ?