Toon shading model

A lot of thought was put into the texture part although the end textures are comparably simple with subtle details . Materials are very simple though .Used basic settings in the toon shader. Always having toon roughness to 0 and normal roughness to 1 . In some cases i even put the metallic and specular value to 0 as the toon visuals are better without them. I also used an awesome outline shader post process . its the one used by the japanese guy for that anime girl in thread . Will be posting a WIP thread with some videos regarding the game soon once our monsters animation and basic ai are working .