[TOOL] PolyWorld for the Unreal Engine!

Thanks everyone. I paused work on it due to some other projects that needed to be done sooner. Here is a status update on where it is now:

  1. The generation of the terrain is slower than I’d like. I imagine it’s because of how I look up the pixels in the terrain textures to apply to the polyworld mesh. Some optimization has to be researched there. Using a lower mip map of each texture would help.
  2. The procedural mesh generation class in UE4 doesn’t support more than 1 UV channel, so static lighting isnt’ currently supported.
  3. There is no standard mesh class that I can use to access the vertex data of static mesh actors, so right now I can’t develop a character/prop converter. I’ll have to poke around here on the forum and ask around.

Trust me, I’d love to get this out to you as it’s very popular in the Unity Asset Store. I feel these items need to be fixed before I can confidently ship! If anyone has any informatioin on them, by all means share!

Sorry! Purchasing assets in a separate engine is a new purchase.