[TOOL] Blender Vector Field Editor

Apologies for the late reply. “It’s weird that you have to click Update Data before exporting, since the only time the saved velocities should be reset is when adding another vector field to the scene.”
After further inspection it seems most likely was my fault. I started a new blend and couldn’t get it to happen. Yeah, it’s weird - before I reported the issue I verified it at least 3 times. Anywho, please pretend I never said it.

I don’t think it’s a prob at all to have to push the update asset button, just granted the player knows that it need be pressed whenever they put new forces in the mix. I read most all of the wiki docs you provided, but since it was all new to me, in the end it’s more like I just glanced over it. Regardless, whatever you could do to make it more awesome would be appreciated. The latest update is sweet as is, imho.

You’re right, you sure did hint at animated vector fields (fading global VFs on and off). Hehe, when I saw that note, I didn’t even know what a static one was. Now it all makes sense.
What you mention seems a like a great workaround for the lack of animated VFs Epic talked about implementing some time last year. I gotta hunch it might have some limitations over animated VFs, but then again they don’t even exist.

When I get some time. I will refer to the info you provided about global VFs to see if I can get GPUsprites to seemingly seamlessly/naturally transition from one state to another.

Thanks again, . The thorough response is much appreciated.