Toggle visibility to another BP object

And what if you use the text render’s location instead of the actor’s. Does the sphere pop up where you expect the text to be?

Sorry. I should have also mentioned I did that too already and same thing the sphere appears where the actor was originally placed in the scene and then is hidden in game when I spawn the character. So I turned on the static character so there are 2 the original and the spawned one. I have a camera setup so I can see the tablet on the original and low and behold it is toggling that text not the spawned location.
So now I know the issue but have no idea how to grab the location of the spawned character and the tablet test?
Thanks for your help in me debuging this with that debug sphere that is really helpful!
Cheers!
Rick…

Is the owning actor hidden?

Thanks. I have a solution but not sure how to set it on begin play. The references the spawned character to the drone and the drone to the spawned character are incorrect. The drone is not spawned however is not set to the spawned character! When I look at the value it appears to be correct on the drone but in the drop down it lists a highlighted (spawned) character name and if I select that and as well set the drone reference value (which shows up as ‘none’) on the character everything works as expected. So now what I need to be able to do is set these values on begin play but I see no way to do this. Why an actor which has values set but spawns on play has values set to none is an issue that should not happen if it is set and spawned it should spawn as created not everything set to none or false. I set a dummy boolean to true but when spawned it is set to false.
Strange behavior for sure!
Rick…