Toggle visibility to another BP object

It would work on both.

So I now have the question is this expected behavior or a defect assigning values to objects in 1 BP from another BP? I would think it would be allowed.

It is allowed, the bread & butter of OOP. The thing is, if you put it in a clean projects, it works. The question is what other, uncanny things are going on under the hood?

If I understand your 1 question on number of actors within the BP there are 9 objects 5 of which are varying text I wish to display at various times to inform the player what key to hit next.

  • can you show how you assign value to the reference variable?
  • can we see what triggers the execution chain for those nodes?