Disclaimer: I’ve not exactly had caffeine this morning due to early meeting, and I usually live more in the C++ side of things than the Blueprint side. So, apologies if my brain might not be entirely firing on all cylinders yet.
ANYWAY… at a cursory glance, that looks to me like it’s only going to fire the toggle on one of those two scene components. And I honestly have no idea which. Or, really, what’s going to get passed to the underlying function as ‘target’ there. At any rate, I’d try making two Toggle Visibility nodes, one after the other, with Power On Text going into one and Takeoff Text going into the other. Just to sanity check, if nothing else.
(If that’s not the case and you can indeed pass multiple targets to a node to have it called multiple times on multiple things… neat, new shortcut trick learned for the next time I need to wander into Blueprints! And now, I’m going to go find caffeine…)