Toggle visibility to another BP object

The ref is a public variable that is then assigned on the actor that is needed to fire off events. I am getting valid returns on the objects using an Is Valid node so it should be working.

The code is triggered by a key press. The text essentially is to inform the “player” what to do next (hit a different key) to execute.

Yes a single Toggle Visibility node is firing both when within the BP that has the objects to toggle but does nothing from the other BP as I would like.

This is not anything complex this is a simulated flight pattern of a drone that powers on, takes off, flies a mission (along a spline), lands and powers off all with key presses for each task.
Cheers!
Rick…