To C++ or not to C++

to answer one of my own questions: I just found out VS2012 Express is good to go :slight_smile:

“The UnrealVS extension does not work with the Visual Studio 2012 Express edition. It is only compatible with Visual Studio 2012 Professional.”

did you try the UnrealVS extension?

Reference

no I didn’t try UnrealVS. is it crucial that I do?

with this extension will we still need a third party plugin still (like pixelmine was for ue3 with VS) to program or can we stick to using the C++ handling of OOP for the tree structure within a VS setup?

not sure if my 2 cents is worth much here, but i’ve been using VS2012 express since the first beta, though i can’t code to save my life it does work

So I can use the free, $0 Express edition of Visual Studio 2012? That would be great as I have burned a hole in my wallet to get a new computer with the right specs for this Beta. The parts should be coming in early next week and I can get started.

When I signed up, I thought I had the right specs but it turns out upon further research (I’ve been out of the computer hardware loop for ages) that I was not within spec - so I’m building some credit and getting a nice gaming rig - just a little delay.

Anyway, anywhere I can save $$$ is great, so VS2012 Express is okay?

@Aaron: according to Oscar and George VS2012 Express is good to go.

@Emile: the extension doesn’t do that, you might want to check out this

@Oscar: it’s not crucial, i was just wondering if the information was correct. As you can see in the link it’s only useful for:
Setting the Startup Project
Bindable command for building the Startup Project
Setting the command line arguments

(which aren’t really important to me at the moment)

I would say that if you can write code, making a C++ project is the way to go. Blueprints in UE4 are way more powerful that Kismet in UE3, but C++ does give you power, speed and API access that is difficult or impossible in Blueprints. You can still use Blueprints where it makes sense, but having C++ gives you options :slight_smile: We think it will be possible to make games using only Blueprints, but our recommendation would be to use a combination of C++ and Blueprints.

I hope that helps!