Using UE4.27.2 and the entries in a TMap are still getting garbage collected, even with UPROPERTY(). Unless there’s any more versions planned for UE4 I guess this will always be an issue.
Using UE4.27.2 and the entries in a TMap are still getting garbage collected, even with UPROPERTY(). Unless there’s any more versions planned for UE4 I guess this will always be an issue.