Hi everyone,
I’m currently working on a game where certain UI text changes dynamically during gameplay. For example, when the player presses the F key, the displayed difficulty level changes from EASY to HARD.
Both of these text values (EASY
, HARD
) are stored in a String Table, and within my Widget Blueprint, I use the appropriate string table keys (like UI_EASY
, UI_HARD
) to retrieve the localized text.
The switching logic works perfectly — the text updates on screen as intended. However, the localized translations are not being applied at runtime, even though:
- I’m using the Localization Dashboard
- All relevant translations are complete
- The keys and namespaces in the string table are correctly set
Has anyone experienced a similar issue or know what might be causing this? I’d really appreciate any guidance or tips on how to get the localization system to recognize and apply these updates properly.
Thanks in advance!