TInterpTo_Constant()?

Here is the solution I found here.

FTransform NextTransform;
	
	if (TimeElapsed < ScreenInterpSpeed)
	{
		NextTransform = UKismetMathLibrary::TLerp(StartTransform, TargetTransform, TimeElapsed / LerpDuration);
		ScreenMesh->SetWorldTransform(NextTransform);
		TimeElapsed += DeltaTime;
	}

@eldany.uy many thanks for your help !

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