Timers and Network

I suspected that might be happening so I added an additional timer running a simple function to increment an int every 3 seconds. Even with 3 players it still only counts up every 3 seconds. Will add something to the initialisation as well to double-check.

Update:
So it still looks like nothing unexpected is happening within the timers and at initialisation, here’s my setup below;

Initialisation

Master Controller

http://i.imgur.com/rcMN82g.png?