Got it to work by doing this:
FTimerDynamicDelegate eventTest;
eventTest.BindDynamic(this, &UTestComponent::Test);
GetWorld()->GetTimerManager().SetTimer(TimerHandle_Test, eventTest, 0.9, true);
TimerHandle_Test is a FTimerHandle. UTestComponent::Test() is a UFUNCTION that simply spit out a log when the timer ran.